Scooby Cam Tools C4d Tutorial

Posted : admin On 25.08.2019
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Hey guys,

I'm building up a comp in After Effects using 3D objects in Element. I have the camera move locked in, and the animation of the objects (via nulls) locked in as well. Because of certain aliasing/flickering issues in Element, I decided that I would like to render certain 3D objects using Octane in Cinema 4D instead. I exported my comp as a Cinema 4D scene, and all of my nulls (with animation paths) and scene data are present in Cinema 4D.

But the camera move is not right. In AE, my Camera is parented to a null. The camera has rotation keyframes on it, and so does the null it is parented to (the cam rotates one way, and the null quickly swings it back the other way without interruptions). This works great in AE, but in Cinema the move is not right. It seems to jump or glitch a frame, before it swings the camera the way it should go, but it still doesn't match my AE comp. Since this move only happens at the very end of the comp, the rest of the camera movement is fine, until it reaches that point.

Scooby Cam Tools C4d Tutorial

There's obviously something going on with how AE or C4D is translating the camera's parenting to the rotation null.

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The only solution I can think of right now, is to somehow bake AE's camera and null within AE before exporting the scene to C4D. I found a script on AEScripts, but it's older and I wasn't having any luck with it on CC 2015.2.

Anyone have any ideas? Thanks!

TL:DR - AE Cam is parented to rotation null. Export to C4D and the rotation nulls movement glitches and is not what should be happening. Any workarounds, or ways to bake the AE cam with rotation null within AE, BEFORE exporting to C4D?

Scooby Cam Tools C4d Tutorial Pdf

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